The logic of generating a ground battle at the beginning of the mission has been fixed.A bug that might cause a ground battle to start at the edge of the map but not at the front line, resulting in troops deep at the rear of the enemy and the attack being drawn across the map has been fixed.All AI controlled air defences now use tracer ammunition. Faster anti-aircraft guns now fire shorter bursts so that the number of rounds is about equal at all ranks. The length of anti-aircraft bursts now depends on their fire rate.The distance between the conflict sides in ground battles has been reduced and standardised (there were missions with a distance between troop positions of 2-3 km).Objects (vegetation like trees and buildings etc.) that are in the battle area of ground battles will now be removed at the start of the battle so that there are no problems with units being stuck in trees and houses.Enduring Confrontation and Helicopter PvE “Enduring Confrontation” and “Helicopter PvE” (common changes for both game modes)
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